![]() The Impact of Kill.Switch, Winback, and Resident Evil 4 on Gears of War Today, we will be diving into the influences behind Gears of War including the gameplay, the story, and the mechanics. Released back in 2006, it went on to be one of the best-selling franchises of all time. The game I'm talking about is Gears of War. It was at that moment that the world would witness the release of one of the best Xbox games to this day. They couldn't surpass Resident Evil 4's gameplay design, the only choice left was to replicate the formula and acknowledge Shinji Mikami's masterpiece as the king back then. ![]() Amidst their journey, many games had hit the dead end. Capcom's masterpiece has only fueled the many developers' efforts to surpass what Capcom has achieved, and thus games that paid tribute to RE4 have emerged, including Dead Space and The Last of Us. But in fact, it was the complete opposite. ![]() ![]() However, after the release of the critically acclaimed Resident Evil 4, many thought that the genre's potential of evolving has come to a halt, and that it will be doomed to repeat the same ideas over and over again to no end. These games are regarded as timeless classics due to the fact they've integrated multiple concepts into the genre, creating unmatched titles to this day. Much of this reinvention and innovation through the ages has resulted in spawning several successful titles such as Max Payne, Dead to Rights, Syphon Filter, The Suffering, and Psi-Ops: The Mindgate Conspiracy. Each new game came out with a new idea, and on the one hand, each new title attempted to refine that idea through either re-inventing or tweaking. Throughout the years, the third-person shooter genre has experienced several changes that helped shape the genre and elevate it to new levels. ![]()
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